BUILD AN AIRLINE. OUTLAST THE CENTURY.
AeroX
Found an airline in any year from 1950 and run it against up to nine rivals, human or computer, until the richest one wins.
Coming to Steam and itch.ioAll games
How it plays
Screenshots from the current beta build.
Pick a home hub
Every game starts on the world map. Choose the city your airline flies from; each one has its own people, economy and history for the year you start in.
The aircraft showroom
Real makers and real aircraft of each era, new from the factory or second-hand. New types appear as the decades pass, so a fleet that wins in 1955 will not win in 1975.
A board that talks back
Every quarter your directors meet. Each one speaks for a part of the business and tells you what they would do next, with a button to go and do it.
Plan routes and watch them fly
Choose the plane, the fare and the flights a week. Your aircraft cross the map in real time, and the first flight on a new route gets its own send-off.
Run the company
Set maintenance and cabin service, borrow and repay, open offices abroad and buy side businesses such as travel agencies and duty-free shops that feed your flights.
A world that moves
The news brings wars, oil shocks, Olympic Games and new jets, each with a real effect on where people want to fly and what it costs to carry them.
Rivals worth beating
See every airline’s worth and routes at a glance. Buy a stake in a rival, or take one over outright.